Notes on my Black Eagles class, if I was a proper teacher

I’ve been playing Fire Emblem Three Houses and I love it, but the Adult in me has Questions.
(some spoilers to follow)

Edelgard: Hard worker and a definite class leader. She does however take on quite a bit and can be overbearing to her classmates. I would like to see her try to make some more time to relax and perhaps enjoy her school days more. I have never seen her laugh.

Hubert: A very serious and intelligent student, who sadly, and apparently deliberately, frightens most of his classmates and teachers. He has sent me thinly veiled death threats on numerous occasions, which is deeply disturbing. Utterly devoted to Edelgard, but should socialize a bit outside of that circle, preferably in a non-threatening manner.

Ferdinand: Diligent, seems quite earnest but is prone to unsolicited shouting out of his lineage, quite often at inopportune times. Confident. Sadly, he is resistent to most forms of criticism, making it hard to teach anything outside of his interests. Has a strange rivalry with Edelgard.

Bernadetta: Deeply insecure, which is understandable considering her home life. I’m attaching a report for child protection services. At the very least, I (and possibly my sword) would like to have some Stern Words with her parents about her upbringing. Well meaning and fragile but luckily she is growing into a less frightened young woman. I have confidence that with the right guidance she may overcome most of her difficulties.

Linhardt: Very smart but unmotivated student. I fear he has an issue with some classes not being challenging enough for him. Or he could be lazy. Either way, his grades are good, but his attendance is not. Very blunt in his mannerisms and honestly, he should know better.

Caspar: A highly energetic and motivated student, but he does have trouble keeping his voice down. Seems very eager to prove himself, and is a joy to have in a classroom.

Petra: This exchange student is doing quite well and has managed to fit in with the group. Friendly and sociable, her grasp of her second language is not a hindrance to anything but her self esteem. Does push herself too hard. Like Edelgard, would benefit from some relaxation time.

Dorothea: A social butterfly with a sharp tongue and a keen mind. Studies hard and seems quite popular in the group despite certain… class tensions with some of the nobles. Working points: for a young woman of her talent, she does appear to have quite low self esteem.

Sylvain: A new transfer to the class. Intelligent and athletic, but quite, let’s say, carefree in his ways. The way he interacts with others, particularly young women, is bound to get him in trouble sooner rather than later.
Extra note: an exercise involving field work right after his joining my class horrifically resulted in the death of Sylvain’s brother, possibly even at his hand. This is obviously a traumatizing event and I have tried talking to him about it but he appears unaffected, almost cheerful, even. I’m submitting a request to have him see the counsellor.

Flayn: A young transfer to my class, after… Am I reading that right? She was kidnapped for a MONTH!? Why are you putting her in my class right after? She needs some therapy at the very least – oh her brother is the dean? Right. Anyway. Earnest worker if a bit flightly. Seems unused to social interaction. I would love her to fit in well in the group.

Monica: … A year. She was gone an entire Year??? And we’re pretending that didn’t happen? She’s gonna sit in my class and be super diligent and cheerful so she can graduate. Are we not gonna talk about how no one in this institution noticed her gone? Did her parents not miss her? What is wrong with you people? Goddess help us all.

Let’s rank IkeRev bros

I keep trying to get people into Cybird otomes, and try to advise them on routes to try, so let’s break down Ikemen Revolution for both mine and your convenience.

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Ray: The unproblematic fave. Likes cats. Sleepy boi. Hard worker in that Japanese way where he works too hard. His route is one of the less dramatic ones because he’s actually somewhat well-adjusted.  Tease. Has some of the best ending lines in the entire game. Boyfriend goals.

Lancelot: The Highly Problematic fave. Self-sacrificing idiot. Extreme example of that thing men do where they think they know best so they don’t ask advice and just go gambling with the devil about the fate of the world by themselves. Horny boi. Needs a hug, like, real bad. Definitely tops.

 

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Luka: Sweet summer child. The extremely shy one with the giant fuck-off sword. Keeps a diary, bless him. ‘I wonder what these feelings mean.’ Questionable grasp of basic human biology. Great cook. Someone tuck him in and make him Sleep for god’s sake. Has really shitty parents.

Sirius: Onii-san. If you thought Hideyoshi from IkeSen had a big brother vibe, meet friggin Sirius. Likes flowers. The Calm One :tm:.  Just wants everyone to get along. Spoils you. Probably knew exactly how much he wanted you from day friggin one but was too busy cockblocking himself.

 

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Harr: The Rebel. Stubborn but soft. Vigilante. Socially awkward in the shy, super cute way. Conspiracy theorist (who happens to be right). Wears an eye patch to hide the pain in his heart. Would really like the band Smashing Pumpkins. Give me his friggin route already, Cybird! Let me hug him!

Zero: Sweet child who took up martial arts to get over the bullying. Pure. Protect him from any more emotional damage. I’ve only had Zero for a day and a half but if anything bad happens to him I will kill everyone in this room and then myself.

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Edgar: A Mess. Where do we even begin? His route is the most High Key dramatic one that is currently out. Fakes it. All the time. Polite but murderous. Honestly throws up so many red flags?  Has a mental turnaround so big you can see it from space. Perfect route for mc’s with a savior complex and questionable self preservation instincts. Lots of sexual innuendo and teasing. Poke him long enough and all the sap comes out.

Kyle: A doof (that is his technical classification). Book smart and driven but just… so dense. Well-meaning idiot. The type of boyfriend that goes ‘Shit, I shouldn’t have said that’ a lot. Comes with baggage (they All Do). Surprisingly chill attitude, all things considered. Massive drinking problem, though. Easy to please. The personification of ‘A Jug of Wine, a Loaf of Bread—and Thou’

 

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Fenrir: The happy-go-lucky one. Million dollar smile. If he lived in the 90’s he’d be one of those eXtreme athletes. Rich boi. Like the only one that gets along with his friggin parents? Wild :tm:. Probably spends a lot of time crafting witty oneliners for when he shoots people. Pranks women by being super Respectful towards them.

Loki: Reverse Fuckboi. Clingy. Not too great with boundaries, actually. Save him from his crippling abandonment issues. May actually be a cat. Pretends not to like you but does… like so much. Cute but high maintenance. Expect to be this dude’s entire emotional support system for a while. Unironically listens to My Chemical Romance.

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Seth: The Rogue. Pretends to be your lighthearted friendly neighbourhood big sister. Is none of those things. Plays with knives. Arm wrestling champion. ‘Slay, darling’. Great hair, ask him about his shampoo. His YouTube channel would be 50% make-up and dress advice, and 50% Tea (not the beverage).

Jonah: Diva. Spends a significant part of his route being an insufferable and overconfident child that was somehow given authority. Reminds me too much of Angelica from Rugrats. Pretty tho. Principled. His route has a mildly confusing but surprisingly satisfying about-face moment that is pretty spectacular. Seductively feed him strawberries and he’ll burn the entire world to protect you.

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Blanc: The Flirt. Knows everyone. Social butterfly. Crafts compliment with the same ease as he breathes. The reason you got into this friggin mess. Does great tea (both the beverage and the gossip). May actually be a fuckboi.

Oliver: Not a fave, just problematic. The Mean one :tm:. Attitude problems. Tinkers. Lives a literal double life but not in the sexy Batman way. I’m probably supposed to feel bad for him, but so far?? Eh.

On hair and regulations

There is a rule, number 5632B Subclause 29 of the ‘Code of Conduct and Vestimentary Regulations for Tarask Administrative Personnel and Affiliates’ to be exact, that forbids public servants and their direct entourage from wearing ‘any garment or accessory, either upon the body or the head, that contains one or multiple specimens of living or reanimated creature, be it animal, insectoid, humanoid or supernatural in nature’.
This particular rule is not one the administration is particularly fond of, because its inception shows a certain amount of weakness in the bureaucratic apparatus that, one assumes, said apparatus would rather forget. However, it remains on the books in spite of this, as a safeguard for future repetitions of the occurence that lays at its inception, a way, one understands, to make sure the administration will not be taken by surprise again.

It started, according to the oral history of the event, when on a trip to the nearby capital of Catilina, a young ingénue named Aurora Maximus came into contact with a ‘Weaver’. These Weavers were, at the time, people who adhered to a particular style of clothing and make-up and who, most strikingly, had a habit of weaving their hair into shapes. It has long been fashionable in the capital to wear your hair long and coil it into braids upon the head, and Weavers, it seems, would go the extra step and create shapes such as birds, or bows, or animal ears, particularly in an effort to make themselves stand out within the rather colourful nightlife of Catilina.

Miss Maximus saw the style and, so the story goes, was inspired. The Weaver style had at this point been popular in Catilina for a few decades, particularly among those fairly young in years, and was seen as typical teenage fare by its citizens. When transplanted to the bureaucratic center that is Vestinex, however, the trend became something else altogether. Theories abound as to the reasons of this, but the main one speculates that the style formed a rare creative outlet that was quickly seized by a frankly bored population.

Vestinex, being the sensible city that creates and processes almost all of the paperwork for the entire empire, has a fairly strict ruleset, you see, indicated primarily by the ‘Code of Conduct and Vestimentary Regulations for Tarask Administrative Personnel and Affiliates’, and a few other tomes. These specify, for example, uniforms for its people, based mostly on status and role within the government, that apply to both the public servants themselves and to their partners, children and other members of the household. The Code furthermore prescribes rules of conduct befitting a government emissary of the Tarask Empire, and both administrative workers and their retinue are expected to hold up the honour of their status as a government official by adhering to these rules. This includes refraining from alcohol, wild dancing, playing loud music or putting on lewd spectacles such as romantic theatre. Considering the entirety of Vestinex is populated with public servants, it stands to reason that such forms of low entertainment are rarely, if ever, organised within the city limits. Vestinex is, after all, a very sensible and highly regulated society, built and maintained at maximum efficiency so as to keep the gears of the empire running smoothly.

However, for al its fervour in regulating activities and clothing, Vestinex had, at this point in time, no regulations for hair. The oversight seems strange, but can perhaps be explained out of a demand for cultural sensitivity. For while most of the culturally Tarask citizens crop their hair short out of a sense of practicality, the dwarven and elven workers attracted by the administration tend to enjoy some more whimsical styles, choosing to braid their hair and beards and perhaps even embellish them with beads or rings. So it was, perhaps, that the Vestinex government elected to keep hair unregulated, opting instead to allow a certain amount of cultural individuality while individually advising those public servants that veered off too far into the realms of the fanciful.

Either way, it appears Vestinex was not quite ready, regulatory-wise, for what would follow when miss Maximus showed up to a bi-weekly Young Person’s Mingling Event, wearing her hair fashioned into the shape of a swan. She was, of course, quietly judged by the many chaperones at the event, who deemed such a fashion silly but otherwise harmless, the drolls of a teenage girl and a whim she would hopefully soon grow out of. Such leniency was, sadly, mistaken, because miss Maximus started a trend. One that was governed not by any kind of regulatory restraint but instead by the very humanoid need to ‘one-up’ others.

The next Young Person’s Mingling Event, for instance, contained quite a lot more of these silly hairstyles. There were wings, more swans, one boy with beautifully long black hair had managed a serviceable crow. The chaperones, this time, did choose to reprimand their wards, but they could not reasonably punish them, for they were not breaking any rules.

It is possibly at this point of realization that things truly lifted off. Other family members got involved. Supplies of hair oils and ribbons, filler material and bendable latticework were imported from the capital. Swans turned into eagles, crows into elaborate depictions of cats. Soon, not only teenagers, but also their parents and house servants spent hours braiding, oiling and shaping their hair into ever more elaborate displays.

Of course, not everyone was pleased with this turn of events. Requests were sent by disturbed citizens, reports were written up, guidelines suggested. Committees gathered, but the wheels of law do not turn fast.
In the mean time, fashion continued to be made.
A teenage girl named Lithid Taxandria started a small publication in which she drew and wrote down the best examples of the style, giving tips and tutorials on the side. It is through this publication that we know that on one December Networking Event, the Shadow Minister for the Department of Roadworks showed up wowing everyone by wearing, fastened to his head and worked into his hair, a small latticework ball filled with fireflies.
It was beautiful.
It was inspiring.
It was the beginning of the end.

Not to be outdone by a mere Shadow Minister, others started fashioning moving spectacles. Butterflies were employed, glittering beetles found themselves trapped in necklaces. The Field Executive for the Cabinet of Educational Writings Pertaining Woodcutting was spotted wearing a bracelet that held a shoal of small but sadly rather short-lived glittering fish. One unnamed person went so far as to keep two live, white mice in lacework tunnels throughout their elaborate pompadour.

The trend came to a head one fateful July evening, at the Second Yearly Celebration for the Resurrection of the Nuncial Library, when the wife of the Secretary for Provisions to the Eastern Border wore a beautiful, shimmering, oversized earring containing a small winged creature that glowed with a soft orange light. It is unknown whether or not she was aware of the exact nature of the creature within this jewel. And to be fair, it is not known to this day exactly what said truly creature was. Theories abound that it was an elemental, or perhaps a small demonoid figure, summoned inside a cage that, it appears, shattered some time throughout the night.

What we do know, is what happened next. The Nuncial Library burned down (again), with many very important records lost. Twenty five people died, including the Head of the Department for Trade in Bricks and Sheep, and the very popular Undersecretary for Traffic and Town Signage. Eye witness accounts vary, with some speaking of a fireball, a rift in the fabric of reality or just a lightning strike. One witness, who suffered heavy burns, swears they saw a giant hulking figure covered in scales descend upon the networking event, thrashing furniture and flinging dignitaries around.

Either way, the trend became unfashionable overnight. Teenagers, once they were done mourning, cut their hair or went back to simple loose styles. Their parents quietly put away the supplies. Butterflies were released back into the outdoors.
Eight months and 24 days later, rule  5632B Subclause 29 was finalized and written into the Code.

(One of the cities in my DnD campaign is a Forbidden Palace meets Bartleby the Scrivener, with like a pinch of Dangerous Liaisons. It’s great.)

First impressions: Run with the Wind – Kaze ga Tsuyoku Fuiteru

I feared I would like this show, but honestly it’s been a long time since I flailed quite this much over a first episode.
So have some first impressions. Yes, I know it was last season but you should see my ‘to watch’ list, it goes to the moon and back.

So Kaze ga Tsuyoku Fuiteru (please tell me there’s a short version of this title, KTF? Let’s go with KTF) starts off with a shoplifter running away, and someone on a bike comes after him and apprehends him… in the scariest possible way.

I’ma put this under a cut because it is Long.

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I did not sign up for this

Me, at the first TAZ episode: Ok so this is very silly and these people don’t know, or care, how DND works, but it might be a funny thing to listen to on the train I guess.

Me, 60 binged episodes later, straight up crying: “She thinks of her friends and she prays for sunrise”, that line goes So Hard. You assholes.

DND teas and herb mixes

Probably not very original, but have some homebrewed herbalism mixes.

I run a low magic campaign, and I’ve been playing around with some more realistic uses for herbalism and ingredient mixes that feel more natural to the world. This is not ‘potion of giant strength’ type stuff that you drink to magically buff yourself before running back into the fray. These all have fairly minor effects and have more of a slow feel, meant specifically for downtime and short rests. Using the teas and baths is not a bonus action, but takes about ten minutes for most of them (only exception here is the tincture).

Inspired vaguely by CR’s Caduceus, but also in oddly large part by TAZ’s Pocket Spa.

Coffee: A brew of roasted coffee beans that gives a temporary reprieve from Exhaustion. After drinking coffee, the character negates up to one exhaustion point for the duration of one hour. So a character with one exhaustion point will, for the next hour, not feel any negative effects from their drowsiness. A character with two exhaustion points stil has disadvantage on skill checks, but does not see their speed halved for the next hour, and so on. You can drink coffee for a maximum of three times per day, before it stops being effective. Once the active coffee period is over, the exhaustion points come straight back, and you still need to sleep to get rid of them in any lasting capacity.

Homely tea: Nettle leaves, roasted barley and dried apple, among other things. Add a dollop of honey and this tea smells and tastes safe and homely. Can be used as a cure for the Frightened status effect.

Soothing Tea: A fragrant mix of fennel, sage, chamomile and lemon balm. Soothes aches and calms down the drinker, making healing more effective. Drinking this tea on a short rest adds 1d4 to the effects of any healing spells or hit dice you roll.

Morning Tea: Mint and ginger are the main ingredients in this, helping you to start the day bright-eyed and bushy-tailed. Drinking this adds 1d4 to skill checks for the next hour.

Calming Tea: Lavender, tilia and chamomile, with licorice undertones. Winds down the body after a long, stressful day. This tea makes you sleep faster, allowing you to have a full rest in 6 hours instead of 8.

Flower tea: Elderflower, rose, marigold, chamomile and limeflower tea. The soft smells of this tea fill you with a sense of enormous well-being. Gives the drinker advantage on Wisdom saving throws for the next hour.

Booster shot: Turmeric, burdock root, aniseed and celery seed are the main ingredients in this, and it smells and tastes awful. Does make the drinker feel strangely energized, however. Gives advantage on Strength saving throws for the next hour.

Detox tea: A tea mix containing primarily green tea, parsley, red clover, cilantro and ginger. Someone added dried orange peel to make it taste better, but it is still, let’s say, an acquired taste. This tea works as a bit of a purifier to calm the stomach and clear the blood, giving the drinker advantage on Constitution saving throws for the next hour.

Cleansing pouch: A pouch containing nettles, pepper, parsley, dandelion and hibiscus leaves. Can be used to steep a tea. Alternatively, it can be wetted and placed straight on a wound as a tincture to clean it out. Removes Poisoned status.

Hair and body oil: A fragrant oil, made of almonds, argan and jojoba, with woodsy undertones in the scent. Using this makes the user look well put-together, as if they made an effort that day. It gives them advantage to Charisma checks for 1 hour.

Revitalizing bath salt mix: This jar of herbs smells quite strong, and contains, among other things, fennel, aniseed and cinnamon, as well as coriander and lemongrass. It’s a very refreshing blend that clears the head and soothes a weary body. Taking a bath with this mix in the water, in a relaxed environment, allows the user to gain one (extra) spell slot or mystic arcanum slot on a short rest, up to a maximum of their regular amount of spell slots.

Campaign resources: Torotuga, the pirate den

After three days of sailing, land finally came into view. A large island, with a small fortified city on one end, cut off from the rest of the island by steep mountains and dense jungles.  To my dismay, however, the captain curved away from that crest of civilization, turning the ship in a large arc towards the back of the island, where nothing but dense forests and swamp greeted us.
“Hoist the flag” the captain shouted, and one of the crew came out with a piece of black cloth, which he unfurled to show a white painted, rather crude depiction of a turtle. With that, a hush fell over the deck and the ship veered into a large mangrove forest, a maze of brakkish water, low fog and bleached trees.
I swear I saw movement in those trees. Little flickers of light, be they lanterns or will o’ wisps, and the occasional glint of steel. It was clear to everyone traveling with me, that we were being watched. (from ‘The Sea-Faring Adventures of Milton Hornswaddle’)

Torotuga is your prototypical Pirate’s Den. It lies on the swampy half of Rhea Island, in the middle of a heavily contested region in the ocean. The island itself ‘belongs’ to the sea-faring and conquering nation of Pardoba, and it holds an outpost in the form of the military fort town of Santa Gasso. However, most of it is densely forested and if not unexplored, then at the least uncontrollable, blocked off as it is from the fort by a sheer mountain range and dense jungles.
It is here, deep in a mangrove maze called the Forest of Skeleton Fingers, that you can find the bustling city of Torotuga.

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DnD bookshop inspiration

I don’t know about you, but I’m dm’ing a party full of Nerds and their characters are book hoarders, so I need to Provide, I guess.

You can always stock book shops with expensive scrolls, skill tomes and magic books, but that gets boring after a while. So have some ideas for a more fully stocked shop, that doesn’t really require you to actually write all these damn books yourself.

For reference, these are for a world that has an (early) printed press.

Lore teasers

Heavily depends on the world, of course, but these books can provide characters with background information for the world they live in. The idea here is that you can’t force your characters to care about the political climate, or to listen to the sage’s soliloquy, but you can give them that option.

Think of things like a theoretical tract full of wild speculation on a continent far away that they may or may not visit, a first person account on some recent war whose wounds are still visible in the land and its people, or an in-depth study of a monster that the party has just encountered. The last one is fairly fast to make, since you can probably steal bits from the Monster Manual.

Examples:

Boobs, beers and blackjack, by Callindra
A Very Crass guide to the best taverns in various port towns.

Fable or truth? The horrific existence of deep scions and their tragic origins, by Vestnet Press

Random stories that color the world

Folklore tales, customs, religious tracts, hair tutorials, cook books. Random things that put a little life into the world. If you’re the worldbuilding type of DM, you probably know exactly why the Guild wears that particular outfit, and you overthought the significance of that Royal Shield Emblem, but the player characters, much to your dismay, have just ignored such details altogether in favor of smashing things and seducing royalty. This is your chance to bring them into the light again. Some caution is necessary here, since the party may invest in one of these details Too Much and try to turn it into a quest.
Examples:

Fashion as a Cultural Statement, a dossier on the significance of foreign vêtements and their meanings within society, by Meredith Hornsdale Briar

Guided by starlight: An introduction into constellations and making sense of your future, by virtue of the night sky, by Saisin Millet

The man who fell in love with the Sea, by Judith Toussaint
The man looked out over the dizzying, glittering, deadly expanse, ever moving, ever changing,
And he knew in his heart that he would never belong to another.

This is a published version of what appears to be a local tale. The book is fairly simple and thin, a durable paper cover with a simple pen drawing of a boat sailing on a calm sea.
The tale itself is written in rhyme, of an unsofisticated elegance. It tells the story of a fisherman who fell in love with the sea. It speaks of how he would gaze out over the water at night, watching as the moon reflected on the softly eddying waves, until one day he quit his job, said goodbye to his friends and left, alone, in  small sailing boat. His friends waited for him, before finally, they mourned him.
Several years later they woke up one early winter morning to see a small vessel loom up out of the rolling mists. People ran out onto the beach to await it and possibly aid this reckless sailor. Inside, they found the man holding a heavily bundled, small child. A gift, he said, from his lover the sea.

‘Popular fiction’

Let’s be real here, if your world has a printing industry, it’s gonna have popular press, which is overwhelmingly either the cookbook/almanac variety, or romance novels. The last ones are By Far the most fun to offer up.

 

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Have a dad fic

“Oh my god, no.”
You stormed into the room where you saw your child, almost old enough for kindergarten, reach its tiny, stubby fingers out towards the giant, multifanged blade of the Devil Sword Sparda. You scooped up the boy and glared unserrated, but definitely deadly, daggers at Dante, currently sitting on the floor surrounded by weaponry.

“What the Hell were you thinking?”

 

“Eh!”
Your son, definitely part demon spawn, complained loudly about the way he was being treated and tried to wriggle out of your grasp, back to the shiny, sharp toys on the floor.

 

“I’m just letting him get used to weapons is all,” Dante shrugged. “See, he likes them! Just like his daddy, don’t you boy?”
With that, he got up and made a face at the child, causing a small giggle before your son grew quiet and pensive, apparently deciding whether he was still upset or not.

 

“No,” you said.

 

“What do you mean, no? Come on, they’re not gonna hurt him! You think I would hurt him?”
He held up his hands and your son mirrored the gesture.
“Huhi?” the kid said, throwing up his arms.

 

“They’re Weapons, Dante! They’re meant to hurt. That’s the whole point of them,” you hissed.

 

“I wasn’t gonna let him maul himself, babe”, Dante pouted. “I’m just saying it’s a good idea to figure out his talents, you know. See how good he can deal with stuff. You never know when he’s gonna need it.”

 

“He’s two! You can’t just introduce a toddler to demon grade weaponry and hope he’ll figure it out, what is wrong with to you?” you said, distracted mildly by the fact that your son kept trying to play with the buttons on Dante’s shirt.

 

“But he’s not a regular toddler though,” Dante he pointed out, leaning down to boop the boy’s nose, which earned him a confused blink. “He’s at least part demon. And we’re made of hardy stuff, aren’t we, squirt? Just like your uncle Nero.”

 

“You’re making a lot of assumptions, there, hun”, you said. “For all I know demon genes are recessive, you could really hurt him.”

 

“Well we won’t know unless we find out, now will we,” Dante grinned, and you could swear there was entirely too much danger in that smile.

 

“Dante, you are not experimenting on Our Child with knives, what the actual fuck.”

 

“Oy, don’t swear in front of him,” Dante frowned. “Besides, I was kidding, no one is going to hurt my boy, certainly not me.”

 

 “Look, Dante, I…”

 

“Fuck!” your child shouted, with the glee of a toddler that just learned a new word and was going to use it at every opportunity for six days straight.

 

“See?” Dante said, his face cracking into a wide grin. “Now look what you did.”

 

You closed your eyes and sighed.
“Dante, I swear to god.”

A warm hand rested on your shoulder, and you felt his lips, briefly, on your forehead.
“We’ll be fine”, his low voice said near your ear. “You can go to work and ace your big meeting thing, and when you come back, we’ll both be perfectly healthy and safe and all that. I’ll even bathe him.”

 

A little reluctantly, you handed the boy over.
“No knives, ok?” you said, locking eyes with your lover. “No sharp implements of any kind. Promise me.”

 

“Fine, I promise”, Dante said. “Now get going, I got this.”

He gave you one of his trademark grins, and then held up the child.
“Give mommy a kiss for good luck?”

 

“Fuck!” the kid smiled, and he dutifully leaned over.
With a groan, you kissed the crown of his head, and the cheek of the man holding him. Then you turned and grabbed your coat.

 

“Sorry little guy, I guess Rebellion is for another day,” you heard Dante say as you walked out, “so let me introduce you to Cerberus. These are nunchucks!’

“Fucks!” the boy replied enthusiastically, right before the front door slammed shut.